interpassivity

now this plainly sucks. the revising of the neocron chapter turned into a complete “deleting and rewriting” task. somehow my dear prof is not convinced that the mirror stage is the key concept to gain a better understanding why people play certain characters in an online rpg. sure, fine, whatever. i don’t want to argue with her about that because it’s sort of pointless so i bend to her will and try to fit in the “interpassivity” somehow. “interpassivity” is basically the assumption that by being active in a game (taking on missions, fighting foes, etc.) you delegate the “passive” aspects like enjoyment to the big Other, i.e. the game itself.

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